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In 1966 this cartoon series started out as The New Adventures of Superman. The second season in 1967 was called The Superman-Aquaman Hour of Adventure. Filmation combined Superman with their new Aquaman cartoon series to become The Superman-Aquaman Hour Of Adventure. In 1968 the third season brought another change to the show by dropping Aquaman and adding Batman, becoming The Batman-Superman Hour. The second season not only showed Aquaman cartoons it also showed individual adventures of the Justice League of America and individual adventures of the different heroes like The Flash, Hawkman, Green Lantern and the Atom and also the Teen Titans. These are not like the adventures on Hanna Barbera's Superfriends in which they were pitted against the League of Doom. These episodes were few and do not get their own unique page, so they will be seen here with the Aquaman titles.
Total of 37 Episodes.
Voice Cast:
Aquaman.......................... Marvin Miller
Aqualad.......................... Jerry Dexter
Mera............................. Diana Maddox
EPISODES
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- Where lurks the Fisherman ( 1968 )
The Fisherman sets a booby-trap inside the Aquacave. Thinking he’s blown up the Marine Marvels, he moves on to Atlantis; meanwhile, Tusky has found the bomb and removed it from the cave in time. In the inevitable battle that follows, Aqualad is knocked unconscious by the Fisherman’s hook, but he and Tusky aid Aquaman in their enemy’s defeat. The Fisherman takes a ride to the depths of a canyon via a tuna; he vows to return to fight the Aqua-duo again.
- The Microscopic Monster ( 1967 )
The Black Manta stalks Aquaman for his invention: an instrument which can cause plankton to grow to gigantic sizes. As a distraction, Aqualad is kidnapped by the Mantamen and held hostage. When Imp destroys the ray-gun, Aquaman is forced to battle a virtual army of giant plankton. The Black Manta makes his escape during the battle.
- Mephistos Marine Marauders ( 1968 )
Atlantis' oxygen supply is threatened by Mephisto, a villain who plans to use a sleeping pill to put her citizens to sleep, enabling him to invade them. Aqualad thwarts his plans, but later falls victim to the effects of the sleep pellet himself.
- The War of the Quantix & Bimphars ( 1968 )
A top secret US Government request sends Aquaman, Aqualad and Tusky on an exploration of the newly discovered all-water world of Planet Q344. Unknown to the team, on this planet a war rages between the amphibious frog-like Bimphabs and the aquatic, fish-like Quatix. Aqualad is felled by the Bimphabs' ray guns, and he's forced to lead their army against that of the Quatix, lead by a captive Aquaman. Aquaman commands a giant squid-like creature to mediate a truce between the two races.
- Onslaught of the Octomen ( 1968 )
While roaming the ocean with Tusky and Imp, Aqualad is captured by the mysterious Octomen and is used as a decoy to lure Aquaman to the hidden Octo-city. The King of the Octomen means to learn Aquaman's secret of telepathy, which he believes will make him the true Sea King. An electric Octo-Giant is the king's greatest weapon; instead, it proves to be his undoing.
- Treacherous is the Turpedo Man ( 1968 )
Tusky leads the Aquatic duo to an old shipwreck, the current hideout of the shape-shifting Torpedoman. The Torp uses an electric grid and an iron net to subdue Aquaman and Aqualad, but he soon falls victim to his own treachery as he goes down with the ship in a fiery explosion.
- Trio of Terror ( 1968 )
A trio of Aquaman's most dangerous enemies---The Brain, Black Manta and Queen Vassa---group together to trap and destroy the Sea King. While Manta and Vassa advance on Atlantis, The Brain captures Aquaman, planning to encase him in solid salt; Aqualad and Tusky help to avert the attack on the domed city.
- To catch a Fishman ( 1968 )
Tusky, who was playing with Imp, suddenly disappears, and Imp flies to the Aquacave for help. Unable to find their pet, Aquaman and Aqualad seek help from Oceanus, the ancient wise man, who tells them they must go to a volcanic area of the ocean where the water appears to be alight. Once there, the Aqua-duo quickly realized that they have been duped, and The Fisherman reveals himself. Aquaman is trapped in a mass of hardening lava from which Aqualad was able to escape. As the boy returns to find out why Oceanus led them into a trap, he finds both his pet and the sage chained. He's advised to return to help Aquaman, and, in doing so, takes on The Fisherman while whales free Aquaman from his imprisonment.
- The Devil Fish ( 1968 )
Aquaman is asked to assist Navy pilot Mark Bartholomew in tests for a futuristic air/sea submersible jet. Black Manta snares the pilot and his ship, leading Aquaman to his undersea cave hideaway. With the help of Aqualad and Tusky, the Devil Fish is saved and returned to the Navy.
- The Rampaging Reptile-men ( 1967 )
an Atlantean hydropower station falls under the attack of the evil Reptilemen, who hold Aqualad and two guards hostage in an air lock. Aquaman is trapped in an air-filled cave, but Storm is able to alert Aqualad in time to rescue him. The Reptilemen are driven back into their own realm.
- The return of Nepto ( 1967 )
Nepto and his Viking raiders are awakened during a fierce lightning storm after centuries of slumber in suspended animation. As they had attempted to do in the past, the Vikings converge on Atlantis in aid of making Nepto its new king. By use of his magic trident, Nepto is able to trap Aquaman and Aqualad in a cave, but Tusky and an octopus are able to rescue them, just in time for Aquaman to prevent Nepto from cracking open the dome of the underwater city.
- Programmed for Destruction ( 1968 )
To destroy the Aqua-team, The Brain discovers the best method to defeat Aquaman: a positive buoyancy ray made from the chemical compound oxymite. The ray forces all free objects in the seas to float upward to the surface. Aqualad and Tusky are trapped by the ray, doomed to suffocate on the surface of the ocean. Aquaman uses high-frequency sound waves and reversed polarity to break up the molecules of the ray, thereby allowing the creatures of the sea and Aqualad to escape. He then coaxes a prehistoric Cyclops fish to use its mirrored eye to deflect the Brain's ray, causing his own ship to float to the surface.
- The Vicious Villainy of Vassa ( 1968 )
Four tunneling ships drill down through the ocean floor and under the domed city of Atlantis, causing water spouts to spring up, flooding the city. Aqualad is shot by a laser beam just as Mera is captured by a vortex which pulls her into Vassa’s ship. Aquaman, also caught in the vortex, uses his strength to create a cross-vortex, destroying Vassa's equipment. Aquaman rescues Mera, captures Vassa and her mermen and forces them to pump Atlantis dry again.
- The Sinster Sea Scamp ( 1968 )
The Aqua-team are menaced by an animated phosphorus monster created by the Sea Scamp. The Scamp and his Bulk henchmen attack Aqualad and Tusky, but are soon thwarted by Aquaman's fish army, and the Sea Scamp's sub-ship is destroyed.
- The Deadly Driller ( 1967 )
Ships with diamond-tipped drills are used by an undersea civilization called The Molemen to create huge fissures in the ocean floor. Aqualad gets trapped in a crevice. The Molemen capture Aquaman and launch an invasion of Atlantis. Aquaman breaks free and thwarts their plans.
- The Brain the Brave and the Bold ( 1968 )
Evil genius, The Brain, kidnaps Aqualad and brainwashes him, endowing him with super-strength. He then unleashes the boy to attack Aquaman. It takes the obligatory blow-on-the-head to end the hypnosis, and he and Aquaman destroy The Brain’s mind-controlling equipment.
- The Satanic Saturnians ( 1968 )
Devilish-looking aliens from Saturn come to Earth and use heated rings to melt the ice at the Arctic Circle. Their plan: to flood the Earth in advance of their invasion. Tusky, inside one of the Saturnian's sea subs, destroys their fleet to help save the day.
- Treacherous is the Torpedoman ( 1968 )
Tusky leads the Aquatic duo to an old shipwreck, the current hideout of the shape-shifting Torpedoman. The Torp uses an electric grid and an iron net to subdue Aquaman and Aqualad, but he soon falls victim to his own treachery as he goes down with the ship in a fiery explosion.
- The Ice Dragon ( 1967 )
A gigantic dragon capable of spewing plumes of frigid air menaces the Marine Marvels, who the monster turns into human Popsicles. Aquaman traps the dragon in an ice cave; the dragon uses its own weapon to seal itself in. Tusky chews out Aqualad for neglecting to free him from his ice-capsule more quickly.
STILL NEED THESE 20 Episodes.
- Menace of the Black Manta
- The Fiery Invaders
- The Sea Raiders
- War of the Water Worlds
- The Volcanic Monster
- The Crimson Monster From The Pink Pool
- Vassa, Queen Of The Mermen
- The Torp, The Magneto And The Claw
- Goliaths Of The Deep Sea Gorge
- The Sea Scavengers
- In Captain ‘Cuda’s Clutches
- The Mirror Man From Planet Imago
- The Sea Sorcerer
- The Sea Snares Of Captain Sly
- The Undersea Trojan Horse
- The Stickmen Of Stygia
- Three Wishes To Trouble
- The Silver Sphere
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